Finas promotes digital technology through esports | Daily Express Malaysia

Finas promotes digital technology through esports

Publication date: Sunday, December 10, 2023

Posted by: Barnama

kuala lumpur: Aiming to develop and digitize content, the National Film Development Corporation of Malaysia (Finas), in collaboration with the Madadoni Government 1st Anniversary Programme, brought esports to the Ministry of Communications and Digital (KKD) booth. The e-sports activity, which was held at the premises of the National Stadium in Bukit Jalil, was organized under the Mediatheque department, which oversees the Museum of the Moving Image, said Finas promotion assistant director Azrina Zainal Abidin.

“Through esports, we offer X-Box Video Games, a virtual bowling game that utilizes virtual reality (VR) techniques.The aim is to bring visitors closer to the virtual gaming world and bring creative content to It is about developing and attracting more people and visitors,” she told Bernama. She said those interested in viewing film-related materials and latest technology can also visit the museum in Finas Petaling Jaya, Selangor. Additionally, Azlina said that Finas also included two popular actors, Naim Daniel and Izu Islam, in the handshake program. “We will also be holding promotional screenings of six of her local films that will be screened later this month. Abang Adik, Shaitan Munafik, Shifu Malam, Lord Musan King, Sayu Yan Shukur and Namatai: From Kinabalu with love,” she said.

Wong Leong Kit, 48, one of the visitors to the three-day event that started on December 8, said the opportunity to play virtually was a new and fun experience. “I usually only play virtual video games on the PlayStation 2 and 3…I’ve never played a game like this before,” he said.

At the same booth, Digital Nasional Berhad (DNB) provided a hands-on experience of 5G education to raise public awareness. DNB 5G Experience Center Manager Erica Hana Putri said 5G connectivity can not only help in a more effective and interesting distance learning experience for students from rural and remote areas, but also boost economic growth. “Lessons delivered using Augmented Reality (AR)/Virtual Reality (VR) tools enhance learning as AR/VR helps deepen students’ understanding of the subject matter by bringing theoretical concepts to life. It can be made more experiential. AR/VR can also be used for teacher training,” she added.

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